9/11/2023 0 Comments Getting started with adobe animate![]() ![]() Open the Publish Settings panel by selecting File | Publish Settings from Animate CC’s dropdown menu. All of this can be done from the Publish Settings panel. For many situations these settings will be fine but for this tutorial we’d like our Flappy Bird clone to scale-up to fit the browser window and also resize in response to changes in the window’s width and height. In part two we previewed our finished artwork in the browser using Animate CC’s default publish settings. Okay, let’s get started! Going Responsive from the Publish Settings If you haven’t attempted the first two parts of the tutorial and would rather skip the design stage and jump straight into development, then simply head over to GitHub and get the latest version of the FLA. We’ll use the flappy.fla file that you worked on in part two. If you need a reminder as to how the scrolling behaves in Flappy Bird then take a look at the final version of our clone. In today’s tutorial we’ll focus on two classes: one which represents the main entry point into the game, and another which deals specifically with the scrolling of the game’s ground layer. Each will be responsible for specific tasks within the game. A basic understanding of at least one programming language, such as JavaScript or ActionScriptĭuring the remainder of the series, we’ll write a collection of JavaScript classes that represent our Flappy Bird clone.How to implement endless scrolling within your game world.Some of the fundamentals of the CreateJS suite of JavaScript libraries.How to write code that utilises content on the stage.How to write JavaScript directly within Adobe Animate CC.Today we’ll actually start writing the code using the JavaScript programming language. Over the course of the first two parts we created the artwork required for our game. ![]() Welcome to the third part of this HTML5 Flappy Bird tutorial series. Part 3: Building a HTML5 Flappy Bird Game Clone with Adobe Animate CC ![]()
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